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Monsters listed here I see in real life, and i mean like almost daily basis are: spider, rat, scorpion, snake, bear, wolf, beetle, boar, crodile, ghost, dwarf, hound, human and hyena. Well first of all there's old school Orcus on the front cover. he and Tarrasque make up the most powerful monsters here, in excess of 1,000 hit points. Classic old school monsters revisted are: imp, elemental, succubus, chimera, beholder, cyclops, death knight, demon, devil, dracolich, dragon, drider, dwarf, elf, gargoyle, ghoul, giant, gnome, goblin, gorgon, griffon, hydra, kobald, zombie, vampire, umber hulk, unicorn, minotaur, mummy, nightmar, ogre, orc, phoenix, medusa, skeleton, triant and troll. Most of the real life monsters and some fantasy ones are encountered in Oblivion.
They have always liked the game, and the fun of the dice rolls, etc. Most little girls do not want to sit down and do homework to "play."I am a 3E and 3.5E rule set owning DM, and I am here to say that 4E is not for everyone. That is AMAZING. They simplified and streamlined a lot of the nit-picky stuff (which, granted, some people love), and made it easier to just jump into the game.What this means is that I can start an impromptu game with my little sisters, and actually keep and HOLD their attention all the way through an entire gaming session of about 2 hours. You know what is great about the 4E rules for D&D. I will be hanging on to my 3E and 3.5E books, but those will be used for campaigns for D&D veterans. Given the almost unlimited choices available in 3E and 3.5E, they would get confused, overwhelmed, and stop wanting to play. Mages/wizards can now cast spells whenever they please (only being able to cast magic missile once per day/rest cycle is a real bummer to a little girl who wants to play a magic casting bad-arse as her character)., and all of the powers quickly and easily divided up into "at will," "once per encounter," and, "daily" powers.
I am fairly certain you will enjoy running a game for those people using 4E rules. I don't know about anyone else, but my parties generally ALWAYS suffered from healing problems in their lower levels. They made it easy, and fun, for NEW PLAYERS to get into the game. But, if you are like me, and are trying to get new people into D&D, give 4E a try. What they DIDN'T like, was dying (or being knocked unconscious), limited spell use, confusing power rules, and almost no low level party members being able to to HEAL.With 4E, EVERYONE can heal with the new "healing surge" abilities. Either because nobody was playing a cleric, or there weren't enough healing potions to go around. I am switching over entirely to 4E for all new games I will be running hereafter. ;-)Enjoy.
And honestly, for mindless hack and slay robots, a PC or Xbox game beats D&D anytime. What we did not ask for is a completely new game focused on miniture, board-gaming with generic, cookie-cutter, super hero characters (let alone emo-races and Puff the magic dragons running around). they have lost yet another loyal player. We all hoped that WotC had listened to player's feedback about 3.5.
Every battle, no matter how trivial lasts hours.where is the room to role play. WotC no doubt tried to get some of those lucrative World of War Craft kids on board - heavy on the fighting, light on the role play, but while they will never be able to become a true substitute for online gaming, they've managed to lose their core constituents, the role players. Not to speak of DM-fatigue with the poor guy struggling through pages of combat stats for each individual monster. Its irrelevant if a fighter attacks with a sword, an ax, or a chicken drumstick - all that matters is the funky power he unleashes.Double-Boarhead-Super-Doublefisted-Power-Strike anyone. We LIKED the game but want SIMPLIFICATIONS to make it MORE PLAYABLE. I wont go into detail about what I hate about the new game because many on this page already do this quite well.
In creating 4th ed. WotC has achieved the impossible, with 4th ed. Its strength was the flexibility, not being confined to a board or a PC software. I've stayed true to the original D&D, never straying to other game developers, never wanting to. MY group and I spent hours each game debating each damn square moved like some crazy lawyers debating constitutional law.
Let me just say that I and 6 of my fellow gamers went into 4th with an open mind. So after some 25 years of playing we have decided as a group to abandon WotC and to move on to Paizo's Pathfinder which promises to build on the d20, 3.5 D&D rules. The powers are as ridiculous as some of the advanced feats in 3rd ed. I played D&D through every edition since the beginning: basic, expert, AD&D, 2nd, 3.0, 3.5, and now 4th. This is a game no one wanted, at least not in my crowd. What we have always enjoyed about D&D was that it was a revival of the old tradition of storytelling. The imagination was the limit, at the risk of sounding corny.
This is lost in 4th. I hope Paizo will know how to streamline 3.5 without giving up the essence of a great game. Its amazing how a company can so misunderstand its core customers. To WotC I can only say, good job -losing faithful cutomers is as difficult as gaining them. Some rules have been streamlined and the daily, encounter and at-will powers are smart changes but overall the game has become even more complex, not less. except now thats ALL anyone concentrates on.thats the core of combat. I dont need to get together with my friends for that.
You certainly proved that you can do the first.
its the monster manual for 4th ed. d&d. Lots of good art work and some interesting creatures for you gaming fun.
When looking up monsters in either way, the only thing I feel it is missing is how much XP the monster awards. There are two different ways to look up monsters: alphabetically and by level. It does include a guide to reading the monster information which was helpful. I found it a little annoying having to look up a monster, turning to that page and then finding the amount of XP wasn't as much as I wanted to award or was too much to award. I also think it would have been beneficial if they could have included a section that organizes monsters by environment.
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